Tag: magic

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  • Arcane Magic May Not Behave

    Magic is a force of nature, wild, subtle, and sometimes unpredictable. To reflect its inherently chaotic nature, arcane spells may not always work as intended; the more power the spellcaster draws the more likely something will go awry. To reflect this, …

  • Spells and Alignment

    Spells that detect or affect alignments will treat most people as neutral; to naturally register to one of these spells you have to have a long term commitment supported by consistent and extreme behavior. (For example, an assassin with a long and …

  • Spell Effect vs Spell Effect

    _Sometimes one spell interacts with another, and the rules are either vague about what happens, or the effect is black and white -- the spell works or it doesn't. So, unless a given spell has specific rules governing its interaction with other spells that …

  • Miscellaneous Rulings

    Skills

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    Crafting times are not as stated in the SRD. Instead, crafting times will be based upon time between adventures, the results of Crafting rolls, and GM fiat. *+Reason:+* D&D3.5 (and thus Pathfinder) crafting times are ridiculously …